Today we will look at strings and some strings operations. We still use nasm assembler, and linux x86_64.
Reverse stringOf course when we talk about assembly programming language we can't talk about string data type, actually we're dealing with array of bytes. Let's try to write simple example, we will define string data and try to reverse and write result to stdout. This tasks seems pretty simple and popular when we start to learn new programming language. Let's look on implementation.
First of all, I define initialized data. It will be placed in data section (You can read about sections in part):
Here we can see four constants:
- SYS_WRITE - 'write' syscall number
- STD_OUT - stdout file descriptor
- SYS_EXIT - 'exit' syscall number
- EXIT_CODE - exit code
- NEW_LINE - new line (\n) symbol
- INPUT - our input string, which we will reverse
Ok we have some data and buffer where to put result, now we can define text section for code. Let's start from main _start routine:
Here are some new things. Let's see how it works: First of all we put INPUT address to si register at line 2, as we did for writing to stdout and write zeros to rcx register, it will be counter for calculating length of our string. At line 4 we can see cld operator. It resets df flag to zero. We need in it because when we will calculate length of string, we will go through symbols of this string, and if df flag will be 0, we will handle symbols of string from left to right. Next we call calculateStrLength function. I missed line 5 with mov rdi, $ + 15 instruction, i will tell about it little later. And now let's look at calculateStrLength implementation:
As you can understand by it's name, it just calculates length of INPUT string and store result in rcx register. First of all we check that rsi register doesn't point to zero, if so this is the end of string and we can exit from function. Next is lodsb instruction. It's simple, it just put 1 byte to al register (low part of 16 bit ax) and changes rsi pointer. As we executed cld instruction, lodsb everytime will move rsi to one byte from left to right, so we will move by string symbols. After it we push rax value to stack, now it contains symbol from our string (lodsb puts byte from si to al, al is low 8 bit of rax). Why we did push symbol to stack? You must remember how stack works, it works by principle LIFO (last input, first output). It is very good for us. We will take first symbol from si, push it to stack, than second and so on. So there will be last symbol of string at the stack top. Than we just pop symbol by symbol from stack and write to OUTPUT buffer. After it we increment our counter (rcx) and loop again to the start of routine.
Ok, we pushed all symbols from string to stack, now we can jump to exitFromRoutine return to _start there. How to do it? We have ret instruction for this. But if code will be like this:
It will not work. Why? It is tricky. Remember we called calculateStrLength at _start. What occurs when we call a function? First of all function's parameters pushes to stack from right to left. After it return address pushes to stack. So function will know where to return after end of execution. But look at calculateStrLength, we pushed symbols from our string to stack and now there is no return address of stack top and function doesn't know where to return. How to be with it. Now we must take a look to the weird instruction before call:
mov rdi, $ + 15First all:
- $ - returns position in memory of string where $ defined
- $$ - returns position in memory of current section start
We can see here that line 12 (our mov rdi, $ + 15) takes 10 bytes and function call at line 16 - 5 bytes, so it takes 15 bytes. That's why our return address will be mov rdi, $ + 15. Now we can push return address from rdi to stack and return from function:
Now we return to start. After calculateStrLength call we write zeros to rax and rdi and jump to reverseStr label. It's implementation is following:
Here we check our counter which is length of string and if it is zero we wrote all symbols to buffer and can print it. After checking counter we pop from stack to rax register first symbol and write it to OUTPUT buffer. We add rdi because in other way we'll write symbol to first byte of buffer. After this we increase rdi for moving next by OUTPUT buffer, decrease length counter and jump to the start of label.
After execution of reverseStr we have reversed string in OUTPUT buffer and can write result to stdout with new line:
and exit from program:
That's all, now we can compile our program with:
Of course there are many other instructions for string/bytes manipulations:
- REP - repeat while rcx is not zero
- MOVSB - copy a string of bytes (MOVSW, MOVSD and etc..)
- CMPSB - byte string comparison
- SCASB - byte string scanning
- STOSB - write byte to string
It was a fourth part of series 'say hello to x64 assembly', if you will have a questions/suggestions write me a comment or ping me at twitter for discussing. In next part we will talk about nasm macroses. If you're interesting in some additional themes about assembly and x86_64 programming write me a comment and I will try to write blog post about it in near time.
All source code you can find as everytime - here.
p.s. English is not my first language, so you'll find mistakes in blog post please write me in comments or drop me email .